Conflict and Communication in Massively-Multiplayer Online Games

نویسندگان

  • Alireza Hajibagheri
  • Kiran Lakkaraju
  • Gita Reese Sukthankar
  • Rolf T. Wigand
  • Nitin Agarwal
چکیده

Massively-multiplayer online games (MMOGs) can serve as a unique laboratory for studying large-scale human behaviors. However, one question that often arises is whether the observed behavior is specific to the game world and its winning conditions. This paper studies the nature of conflict and communication across two game worlds that have different game objectives. We compare and contrast the structure of attack networks with trade and communication networks. Similar to real-life, social structures play a significant role in the likelihood of interplayer conflict.

برای دانلود متن کامل این مقاله و بیش از 32 میلیون مقاله دیگر ابتدا ثبت نام کنید

ثبت نام

اگر عضو سایت هستید لطفا وارد حساب کاربری خود شوید

منابع مشابه

Towards a Framework for Designing Speech-Based Player Interaction in Multiplayer Online Games

In this paper we consider the question of how best to design voice communication for use in online multiplayer games. We propose a framework to helps shape both our understanding of games and how we approach games as objects of study and as artifacts to be designed. The framework suggests a focus on designing player-to-player interaction within games. We discuss existing implementations of voic...

متن کامل

Supporting Communities in Massively Multiplayer Online Role-Playing Games by Game Design

Communities get formed almost automatically in multiplayer games, but in some games they seem to be stronger and more active than in others. In order to find out why it is so, We study in this paper what kind of game design makes game community formation and maintenance easier in Massively Multiplayer Online Role-Playing Games (MMORPG). Three MMORPGs are used as examples: Ultima Online, Anarchy...

متن کامل

Conflict management and leadership communication in multiplayer communities

Online multiplayer games often promote long-term cooperation between players. The resulting player groups and communities can be harmonious and long-lived, but it is equally possible that they encounter problems in building trust, managing the community effort, or negotiating values and goals. Conflict management, therefore, is important for the functioning and stability of multiplayer communit...

متن کامل

A Distributed Architecture for Massively Multiplayer Online Games

To date, massively-multiplayer online games (MMOGs) have been inherently limited by the client/server architecture. While some researchers and companies have proposed using grid or clustered servers, we propose a fully decentralized architecture. Our unique contribution is an architecture that scales with the number of players in communication, storage, and computation. Further, the architectur...

متن کامل

Asynchronous Multiplay Futures for Casual Multiplayer Experience

Big budget, high commitment 3D MMORPG’s have generated significant revenues and theoretical bounty. But these games still alienate most casual players. This article offers a promising future for multiplayer experience, especially casual experience, in the form of asynchronous multiplayer games, or games in which small or large numbers of players play a game in sequence rather than simultaneousl...

متن کامل

ذخیره در منابع من


  با ذخیره ی این منبع در منابع من، دسترسی به آن را برای استفاده های بعدی آسان تر کنید

برای دانلود متن کامل این مقاله و بیش از 32 میلیون مقاله دیگر ابتدا ثبت نام کنید

ثبت نام

اگر عضو سایت هستید لطفا وارد حساب کاربری خود شوید

عنوان ژورنال:

دوره   شماره 

صفحات  -

تاریخ انتشار 2015